- // In TunnelServer mode, do not forward broadcast packets.
- // The MST might not be valid and create loops.
- if(tunnelserver)
- return;
- }
+ if(c->status.active && c->status.mst && c != from->nexthop->connection)
+ send_packet(c->node, packet);
+ }
+ break;
+
+ // In direct mode, we send copies to each node we know of.
+ // However, this only reaches nodes that can be reached in a single hop.
+ // We don't have enough information to forward broadcast packets in this case.
+ case BMODE_DIRECT:
+ if(from != myself)
+ break;
+
+ for(node = node_udp_tree->head; node; node = node->next) {
+ n = node->data;