+// This function tries to get SPTPS keys, if they aren't already known.
+// This function makes no guarantees - it is up to the caller to check the node's state to figure out if the keys are available.
+static void try_sptps(node_t *n) {
+ if(n->status.validkey)
+ return;
+
+ logger(DEBUG_TRAFFIC, LOG_INFO, "No valid key known yet for %s (%s)", n->name, n->hostname);
+
+ if(!n->status.waitingforkey)
+ send_req_key(n);
+ else if(n->last_req_key + 10 < now.tv_sec) {
+ logger(DEBUG_ALWAYS, LOG_DEBUG, "No key from %s after 10 seconds, restarting SPTPS", n->name);
+ sptps_stop(&n->sptps);
+ n->status.waitingforkey = false;
+ send_req_key(n);
+ }
+
+ return;
+}
+
+// This function tries to establish a UDP tunnel to a node so that packets can be sent.
+// If a tunnel is already established, it makes sure it stays up.
+// This function makes no guarantees - it is up to the caller to check the node's state to figure out if UDP is usable.
+static void try_udp(node_t* n) {
+ if(!udp_discovery)
+ return;
+
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ struct timeval ping_tx_elapsed;
+ timersub(&now, &n->udp_ping_sent, &ping_tx_elapsed);
+
+ if(ping_tx_elapsed.tv_sec >= udp_discovery_interval) {
+ send_udp_probe_packet(n, MAX(n->minmtu, 16));
+ n->udp_ping_sent = now;
+
+ if(localdiscovery && !n->status.udp_confirmed && n->prevedge) {
+ n->status.send_locally = true;
+ send_udp_probe_packet(n, 16);
+ n->status.send_locally = false;
+ }
+ }
+}
+
+// This function tries to establish a tunnel to a node (or its relay) so that packets can be sent (e.g. get SPTPS keys).
+// If a tunnel is already established, it tries to improve it (e.g. by trying to establish a UDP tunnel instead of TCP).
+// This function makes no guarantees - it is up to the caller to check the node's state to figure out if TCP and/or UDP is usable.
+// By calling this function repeatedly, the tunnel is gradually improved until we hit the wall imposed by the underlying network environment.
+// It is recommended to call this function every time a packet is sent (or intended to be sent) to a node,
+// so that the tunnel keeps improving as packets flow, and then gracefully downgrades itself as it goes idle.
+static void try_tx(node_t *n) {
+ /* If n is a TCP-only neighbor, we'll only use "cleartext" PACKET
+ messages anyway, so there's no need for SPTPS at all. Otherwise, get the keys. */
+ if(n->status.sptps && !(n->connection && ((myself->options | n->options) & OPTION_TCPONLY))) {
+ try_sptps(n);
+ if (!n->status.validkey)
+ return;
+ }
+
+ node_t *via = (n->via == myself) ? n->nexthop : n->via;
+
+ if((myself->options | via->options) & OPTION_TCPONLY)
+ return;
+
+ if(!n->status.sptps && !via->status.validkey && via->last_req_key + 10 <= now.tv_sec) {
+ send_req_key(via);
+ via->last_req_key = now.tv_sec;
+ } else if(via == n || !n->status.sptps || (via->options >> 24) >= 4) {
+ try_udp(via);
+ try_mtu(via);
+ }
+
+ /* If we don't know how to reach "via" yet, then try to reach it through a relay. */
+ if(n->status.sptps && !via->status.udp_confirmed && via->nexthop != via && (via->nexthop->options >> 24) >= 4)
+ try_tx(via->nexthop);
+}
+