X-Git-Url: http://tinc-vpn.org/git/browse?a=blobdiff_plain;f=src%2Fnet.c;h=577b11fde99a503be495586399c2d2bbe9e199fe;hb=9b148fd844587fbf956e28f57e4bd39a11edc07f;hp=52c7fe3e8e096fc90d1de588ccbfdc14256c3346;hpb=2055c3e21d5b3f4217883d52d5e5b0fbad504785;p=tinc diff --git a/src/net.c b/src/net.c index 52c7fe3e..577b11fd 100644 --- a/src/net.c +++ b/src/net.c @@ -42,6 +42,7 @@ static int sleeptime = 10; time_t last_config_check = 0; static timeout_t pingtimer; static timeout_t periodictimer; +static struct timeval last_periodic_run_time; /* Purge edges and subnets of unreachable nodes. Use carefully. */ @@ -144,30 +145,76 @@ void terminate_connection(connection_t *c, bool report) { and close the connection. */ static void timeout_handler(void *data) { + + bool close_all_connections = false; + + /* + timeout_handler will start after 30 seconds from start of tincd + hold information about the elapsed time since last time the handler + has been run + */ + long sleep_time = now.tv_sec - last_periodic_run_time.tv_sec; + /* + It seems that finding sane default value is harder than expected + Since we send every second a UDP packet to make holepunching work + And default UDP state expire on firewalls is between 15-30 seconds + we drop all connections after 60 Seconds - UDPDiscoveryTimeout=30 + by default + */ + if (sleep_time > 2 * udp_discovery_timeout) { + logger(DEBUG_ALWAYS, LOG_ERR, "Awaking from dead after %ld seconds of sleep", sleep_time); + /* + Do not send any packets to tinc after we wake up. + The other node probably closed our connection but we still + are holding context information to them. This may happen on + laptops or any other hardware which can be suspended for some time. + Sending any data to node that wasn't expecting it will produce + annoying and misleading errors on the other side about failed signature + verification and or about missing sptps context + */ + close_all_connections = true; + } + last_periodic_run_time = now; + for list_each(connection_t, c, connection_list) { + // control connections (eg. tinc ctl) do not have any timeout if(c->status.control) continue; - if(c->last_ping_time + pingtimeout <= now.tv_sec) { - if(c->edge) { - try_tx(c->node, false); - if(c->status.pinged) { - logger(DEBUG_CONNECTIONS, LOG_INFO, "%s (%s) didn't respond to PING in %ld seconds", c->name, c->hostname, (long)(now.tv_sec - c->last_ping_time)); - } else if(c->last_ping_time + pinginterval <= now.tv_sec) { - send_ping(c); - continue; - } else { - continue; - } - } else { - if(c->status.connecting) - logger(DEBUG_CONNECTIONS, LOG_WARNING, "Timeout while connecting to %s (%s)", c->name, c->hostname); - else - logger(DEBUG_CONNECTIONS, LOG_WARNING, "Timeout from %s (%s) during authentication", c->name, c->hostname); - } + if(close_all_connections) { + logger(DEBUG_ALWAYS, LOG_ERR, "Forcing connection close after sleep time %s (%s)", c->name, c->hostname); + terminate_connection(c, c->edge); + continue; + } + + // Bail out early if we haven't reached the ping timeout for this node yet + if(c->last_ping_time + pingtimeout > now.tv_sec) + continue; + + // timeout during connection establishing + if(!c->edge) { + if(c->status.connecting) + logger(DEBUG_CONNECTIONS, LOG_WARNING, "Timeout while connecting to %s (%s)", c->name, c->hostname); + else + logger(DEBUG_CONNECTIONS, LOG_WARNING, "Timeout from %s (%s) during authentication", c->name, c->hostname); + terminate_connection(c, c->edge); + continue; + } + + // helps in UDP holepunching + try_tx(c->node, false); + + // timeout during ping + if(c->status.pinged) { + logger(DEBUG_CONNECTIONS, LOG_INFO, "%s (%s) didn't respond to PING in %ld seconds", c->name, c->hostname, (long)now.tv_sec - c->last_ping_time); + terminate_connection(c, c->edge); + continue; } + // check whether we need to send a new ping + if(c->last_ping_time + pinginterval <= now.tv_sec) + send_ping(c); } timeout_set(data, &(struct timeval){1, rand() % 100000}); @@ -457,6 +504,7 @@ void retry(void) { this is where it all happens... */ int main_loop(void) { + last_periodic_run_time = now; timeout_add(&pingtimer, timeout_handler, &pingtimer, &(struct timeval){pingtimeout, rand() % 100000}); timeout_add(&periodictimer, periodic_handler, &periodictimer, &(struct timeval){0, 0});