Tinc for gaming
Guus Sliepen
guus at tinc-vpn.org
Sun Nov 5 16:23:26 CET 2006
On Sat, Nov 04, 2006 at 07:10:05PM -0500, Russell Handorf wrote:
> I have the same thing set up- because of how certain games use the 'lan
> lobby', it only broadcasts on the local subnets. IE, if your IP subnet
> is 192.168.1.0/24 and your friends is 192.168.2.0/24, then there are two
> separate 'lan lobby' broadcasts that are going to occur. You either have to:
>
> 1. Setup a IPTABLES firewall to mangle the packets and rebroadcast
> 2. Write a program to forward these broadcasts into the other subnets
> 3. Use the 'direct connect' feature in most games, where you enter the
> hosts IP address
4. Use Mode = switch, and use bridging if necessary.
This works with any network protocol, not just UDP broadcasts. However,
option 3 is the best option, if it is available.
--
Met vriendelijke groet / with kind regards,
Guus Sliepen <guus at tinc-vpn.org>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: Digital signature
Url : http://brouwer.uvt.nl/pipermail/tinc/attachments/20061105/7025bea6/attachment.pgp
More information about the tinc
mailing list