Once again.Tinc for gaming
Donald Pearson
donaldwhpearson at gmail.com
Sun Oct 2 16:52:31 CEST 2011
The method that I used to accomplish this with some buddies was with some
non-standard subnetting.
example:
Joe configures his house to use 192.168.1.0/24
Tim configures his house to use 192.168.2.0/24
Bob configures his house to use 192.168.3.0/24
All 3 individuals stand up Tinc in switched mode (there is no "subnet"
setting for tinc when in switched mode).
Now, any devices that you wish to participate in the VPN, you change their
subnet mask from from 255.255.255.0 to 255.255.0.0 (/16 instead of /24). In
that way the devices with the /16 subnet mask will consider any 192.168.x.x
IP to be on the LAN, and Tinc will provide that switched fabric for them,
making it work.
Nothing else special needs to be done on anybody's network. Devices that
you choose not to reconfigure with the new subnet mask, will still be able
to communicate with your modified subnet mask devices.
But there is one caveat. All broadcasts will make it across the VPN. I
actually had problems where members of the VPN would pull DHCP address from
*other members*. So Joe with his 192.168.1.0/24 network would turn on his
computer and when it requested DHCP, somehow Tim's router would respond
faster, and Joe's computer would receive a 192.168.2.x address. So, any
internet traffic from that computer would first traverse the VPN and exit to
the internet via Tim's internet gateway.
My ultimate solution to this that I liked very much was the "ebtables"
package for linux. It's very much like IP tables but it works on frames at
layer 2, and can therefore catch and drop dhcp traffic and any other traffic
you may want to stop, such as UPnP requests from your friends poking holes
in your firewall. :)
On Sat, Oct 1, 2011 at 6:55 AM, Sich <sich at cafe-philo.net> wrote:
> Le 30/09/2011 14:48, Leon Merten Lohse a écrit :
>
> Howdy,
>>
>> I would like to bring this topic up again. Gaming via tinc. We use
>> tinc-1.0.16 on Linux, Win7 and WinXP so far.
>> Setup was pretty straight forward. All the nodes have mode set to switch
>> and subnet to 10.0.0.0/24.
>> Ping works, smb shares work. Everything seems fine BUT connecting ingame
>> only works with 1 out of 5 games.
>> In some games, we see each other in the lobby. I conclude, that UDP
>> broadcasts work. In some games only the Win7 machine sees the WinXP machine.
>> But even then, most games crash, when we try to actually connect.
>>
>> I doubt this is a limitation of tinc. It's more likely to be a
>> configuration problem, I guess.
>>
>> Any ideas?
>> Thanks in advance.
>>
>> Regards
>> Leon
>>
>
> Hello,
>
> In some games the broadcast is only send on one interface...
> If you want to use tinc for gaming you will need to have only 1 ethernet
> interface.
> For this you have to build a bridge between your local card and the tinc
> virtual card.
>
> With this you will have to setup all your local lan on the same network
> that the vpn (in your case 10.0.0.0/24).
> Take care on duplicate ip on all the network (your but the others to) and
> for dhcp server... The dhcp will go through the vpn, and your dhcp server
> can provide ip for people on other network.
>
> It's the only way I have found to be able to play on all games through LAN.
>
> Sich
>
> ______________________________**_________________
> tinc mailing list
> tinc at tinc-vpn.org
> http://www.tinc-vpn.org/cgi-**bin/mailman/listinfo/tinc<http://www.tinc-vpn.org/cgi-bin/mailman/listinfo/tinc>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.tinc-vpn.org/pipermail/tinc/attachments/20111002/0b8f6ea1/attachment.html>
More information about the tinc
mailing list