2 graph.c -- graph algorithms
3 Copyright (C) 2001-2017 Guus Sliepen <guus@tinc-vpn.org>,
4 2001-2005 Ivo Timmermans
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License along
17 with this program; if not, write to the Free Software Foundation, Inc.,
18 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
21 /* We need to generate two trees from the graph:
23 1. A minimum spanning tree for broadcasts,
24 2. A single-source shortest path tree for unicasts.
26 Actually, the first one alone would suffice but would make unicast packets
27 take longer routes than necessary.
29 For the MST algorithm we can choose from Prim's or Kruskal's. I personally
30 favour Kruskal's, because we make an extra AVL tree of edges sorted on
31 weights (metric). That tree only has to be updated when an edge is added or
32 removed, and during the MST algorithm we just have go linearly through that
33 tree, adding safe edges until #edges = #nodes - 1. The implementation here
34 however is not so fast, because I tried to avoid having to make a forest and
37 For the SSSP algorithm Dijkstra's seems to be a nice choice. Currently a
38 simple breadth-first search is presented here.
40 The SSSP algorithm will also be used to determine whether nodes are directly,
41 indirectly or not reachable from the source. It will also set the correct
42 destination address and port of a node if possible.
47 #include "connection.h"
59 /* Implementation of Kruskal's algorithm.
61 Please note that sorting on weight is already done by add_edge().
64 static void mst_kruskal(void) {
65 /* Clear MST status on connections */
67 for list_each(connection_t, c, &connection_list) {
68 c->status.mst = false;
71 logger(DEBUG_SCARY_THINGS, LOG_DEBUG, "Running Kruskal's algorithm:");
73 /* Clear visited status on nodes */
75 for splay_each(node_t, n, &node_tree) {
76 n->status.visited = false;
81 for splay_each(edge_t, e, &edge_weight_tree) {
82 if(e->from->status.reachable) {
83 e->from->status.visited = true;
92 for splay_each(edge_t, e, &edge_weight_tree) {
93 if(!e->reverse || (e->from->status.visited == e->to->status.visited)) {
98 e->from->status.visited = true;
99 e->to->status.visited = true;
102 e->connection->status.mst = true;
105 if(e->reverse->connection) {
106 e->reverse->connection->status.mst = true;
109 logger(DEBUG_SCARY_THINGS, LOG_DEBUG, " Adding edge %s - %s weight %d", e->from->name, e->to->name, e->weight);
113 next = edge_weight_tree.head;
118 // Not putting it into header, the outside world doesn't need to know about it.
119 extern void sssp_bfs(void);
121 /* Implementation of a simple breadth-first search algorithm.
124 void sssp_bfs(void) {
125 list_t *todo_list = list_alloc(NULL);
127 /* Clear visited status on nodes */
129 for splay_each(node_t, n, &node_tree) {
130 n->status.visited = false;
131 n->status.indirect = true;
135 /* Begin with myself */
137 myself->status.visited = true;
138 myself->status.indirect = false;
139 myself->nexthop = myself;
140 myself->prevedge = NULL;
141 myself->via = myself;
142 myself->distance = 0;
143 list_insert_head(todo_list, myself);
145 /* Loop while todo_list is filled */
147 for list_each(node_t, n, todo_list) { /* "n" is the node from which we start */
148 logger(DEBUG_SCARY_THINGS, LOG_DEBUG, " Examining edges from %s", n->name);
150 if(n->distance < 0) {
154 for splay_each(edge_t, e, &n->edge_tree) { /* "e" is the edge connected to "from" */
155 if(!e->reverse || e->to == myself) {
163 ----->(n)---e-->(e->to)
167 Where e is an edge, (n) and (e->to) are nodes.
168 n->address is set to the e->address of the edge left of n to n.
169 We are currently examining the edge e right of n from n:
171 - If edge e provides for better reachability of e->to, update
172 e->to and (re)add it to the todo_list to (re)examine the reachability
176 bool indirect = n->status.indirect || e->options & OPTION_INDIRECT;
178 if(e->to->status.visited
179 && (!e->to->status.indirect || indirect)
180 && (e->to->distance != n->distance + 1 || e->weight >= e->to->prevedge->weight)) {
184 // Only update nexthop if it doesn't increase the path length
186 if(!e->to->status.visited || (e->to->distance == n->distance + 1 && e->weight < e->to->prevedge->weight)) {
187 e->to->nexthop = (n->nexthop == myself) ? e->to : n->nexthop;
190 e->to->status.visited = true;
191 e->to->status.indirect = indirect;
193 e->to->via = indirect ? n->via : e->to;
194 e->to->options = e->options;
195 e->to->distance = n->distance + 1;
197 if(!e->to->status.reachable || (e->to->address.sa.sa_family == AF_UNSPEC && e->address.sa.sa_family != AF_UNKNOWN)) {
198 update_node_udp(e->to, &e->address);
201 list_insert_tail(todo_list, e->to);
204 next = node->next; /* Because the list_insert_tail() above could have added something extra for us! */
205 list_delete_node(todo_list, node);
208 list_free(todo_list);
211 static void check_reachability(void) {
212 /* Check reachability status. */
214 int reachable_count = 0;
215 int became_reachable_count = 0;
216 int became_unreachable_count = 0;
218 for splay_each(node_t, n, &node_tree) {
219 if(n->status.visited != n->status.reachable) {
220 n->status.reachable = !n->status.reachable;
221 n->last_state_change = now.tv_sec;
223 if(n->status.reachable) {
224 logger(DEBUG_TRAFFIC, LOG_DEBUG, "Node %s (%s) became reachable",
225 n->name, n->hostname);
228 became_reachable_count++;
231 logger(DEBUG_TRAFFIC, LOG_DEBUG, "Node %s (%s) became unreachable",
232 n->name, n->hostname);
235 became_unreachable_count++;
239 if(experimental && OPTION_VERSION(n->options) >= 2) {
240 n->status.sptps = true;
243 /* TODO: only clear status.validkey if node is unreachable? */
245 n->status.validkey = false;
247 if(n->status.sptps) {
248 sptps_stop(&n->sptps);
249 n->status.waitingforkey = false;
254 n->status.udp_confirmed = false;
260 timeout_del(&n->udp_ping_timeout);
267 environment_init(&env);
268 environment_add(&env, "NODE=%s", n->name);
269 sockaddr2str(&n->address, &address, &port);
270 environment_add(&env, "REMOTEADDRESS=%s", address);
271 environment_add(&env, "REMOTEPORT=%s", port);
273 execute_script(n->status.reachable ? "host-up" : "host-down", &env);
275 xasprintf(&name, n->status.reachable ? "hosts/%s-up" : "hosts/%s-down", n->name);
276 execute_script(name, &env);
281 environment_exit(&env);
283 subnet_update(n, NULL, n->status.reachable);
285 if(!n->status.reachable) {
286 update_node_udp(n, NULL);
287 memset(&n->status, 0, sizeof(n->status));
289 } else if(n->connection) {
290 // Speed up UDP probing by sending our key.
291 if(!n->status.sptps) {
297 if(n->status.reachable && n != myself) {
303 if(reachable_count == 0 && became_unreachable_count > 0) {
305 } else if(reachable_count > 0 && reachable_count == became_reachable_count) {
312 subnet_cache_flush_tables();
314 check_reachability();