+ environment_exit(&env);
+
+ subnet_update(n, NULL, n->status.reachable);
+
+ if(!n->status.reachable) {
+ update_node_udp(n, NULL);
+ memset(&n->status, 0, sizeof(n->status));
+ n->options = 0;
+ } else if(n->connection) {
+ // Speed up UDP probing by sending our key.
+ if(!n->status.sptps) {
+ send_ans_key(n);
+ }
+ }
+ }