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Replace pointers to global splay trees with structs.
[tinc]
/
src
/
net_packet.c
diff --git
a/src/net_packet.c
b/src/net_packet.c
index
3f2fb48
..
290f743
100644
(file)
--- a/
src/net_packet.c
+++ b/
src/net_packet.c
@@
-1638,7
+1638,7
@@
void broadcast_packet(const node_t *from, vpn_packet_t *packet) {
break;
}
break;
}
- for splay_each(node_t, n, node_tree)
+ for splay_each(node_t, n,
&
node_tree)
if(n->status.reachable && n != myself && ((n->via == myself && n->nexthop == n) || n->via == n)) {
send_packet(n, packet);
}
if(n->status.reachable && n != myself && ((n->via == myself && n->nexthop == n) || n->via == n)) {
send_packet(n, packet);
}
@@
-1661,7
+1661,7
@@
static node_t *try_harder(const sockaddr_t *from, const vpn_packet_t *pkt) {
bool hard = false;
static time_t last_hard_try = 0;
bool hard = false;
static time_t last_hard_try = 0;
- for splay_each(node_t, n, node_tree) {
+ for splay_each(node_t, n,
&
node_tree) {
if(!n->status.reachable || n == myself) {
continue;
}
if(!n->status.reachable || n == myself) {
continue;
}