+ for(struct addrinfo *aip = ai; aip; aip = aip->ai_next) {
+ // Ignore duplicate addresses
+ bool found = false;
+
+ for(int i = 0; i < listen_sockets; i++)
+ if(!memcmp(&listen_socket[i].sa, aip->ai_addr, aip->ai_addrlen)) {
+ found = true;
+ break;
+ }
+
+ if(found) {
+ continue;
+ }
+
+ if(listen_sockets >= MAXSOCKETS) {
+ logger(DEBUG_ALWAYS, LOG_ERR, "Too many listening sockets");
+ freeaddrinfo(ai);
+ return false;
+ }
+
+ const sockaddr_t *sa = (sockaddr_t *) aip->ai_addr;
+ int from_fd = listen_socket[0].tcp.fd;
+
+ // If we're binding to a dynamically allocated (zero) port, try to get the actual
+ // port of the first TCP socket, and use it for this one. If that succeeds, our
+ // tincd instance will use the same port for all addresses it listens on.
+ int tcp_fd = bind_reusing_port(sa, from_fd, setup_listen_socket);
+
+ if(tcp_fd < 0) {
+ continue;
+ }
+
+ // If we just successfully bound the first socket, use it for the UDP procedure below.
+ // Otherwise, keep using the socket we've obtained from listen_socket[0].
+ if(!from_fd) {
+ from_fd = tcp_fd;
+ }
+
+ int udp_fd = bind_reusing_port(sa, from_fd, setup_vpn_in_socket);
+
+ if(udp_fd < 0) {
+ closesocket(tcp_fd);
+ continue;
+ }
+
+ listen_socket_t *sock = &listen_socket[listen_sockets];
+ io_add(&sock->tcp, handle_new_meta_connection, sock, tcp_fd, IO_READ);
+ io_add(&sock->udp, handle_incoming_vpn_data, sock, udp_fd, IO_READ);
+
+ if(debug_level >= DEBUG_CONNECTIONS) {
+ int tcp_port = get_bound_port(tcp_fd);
+ char *hostname = NULL;
+ sockaddr2str(sa, &hostname, NULL);
+ logger(DEBUG_CONNECTIONS, LOG_NOTICE, "Listening on %s port %d", hostname, tcp_port);
+ free(hostname);
+ }
+
+ sock->bindto = bindto;
+ memcpy(&sock->sa, aip->ai_addr, aip->ai_addrlen);
+ listen_sockets++;
+ }
+
+ freeaddrinfo(ai);