- node_tree = avl_alloc_tree((avl_compare_t) node_compare, (avl_action_t) free_node);
- node_udp_tree = avl_alloc_tree((avl_compare_t) node_udp_compare, NULL);
+ node_tree = splay_alloc_tree((splay_compare_t) node_compare, (splay_action_t) free_node);
+ node_udp_tree = splay_alloc_tree((splay_compare_t) node_udp_compare, NULL);