+ if(!from) {
+ logger(DEBUG_ALWAYS, LOG_ERR, "Got %s from %s (%s) origin %s which does not exist in our connection list", "UDP_INFO", c->name, c->hostname, from_name);
+ return true;
+ }
+
+ if(from != from->via) {
+ /* Not supposed to happen, as it means the message wandered past a static relay */
+ logger(DEBUG_PROTOCOL, LOG_WARNING, "Got UDP info message from %s (%s) which we can't reach directly", from->name, from->hostname);
+ return true;
+ }
+
+ /* If we have a direct edge to "from", we are in a better position
+ to guess its address than it is itself. */
+ if(!from->connection && !from->status.udp_confirmed) {
+ sockaddr_t from_addr = str2sockaddr(from_address, from_port);
+
+ if(sockaddrcmp(&from_addr, &from->address)) {
+ update_node_udp(from, &from_addr);
+ }
+ }
+
+ node_t *to = lookup_node(to_name);
+
+ if(!to) {
+ logger(DEBUG_ALWAYS, LOG_ERR, "Got %s from %s (%s) destination %s which does not exist in our connection list", "UDP_INFO", c->name, c->hostname, to_name);
+ return true;
+ }
+
+ /* Send our own data (which could be what we just received) up the chain. */
+
+ return send_udp_info(from, to);