#include "system.h"
#include "address_cache.h"
-#include "conf.h"
#include "connection.h"
#include "logger.h"
#include "meta.h"
#include "netutl.h"
#include "protocol.h"
#include "utils.h"
-#include "xalloc.h"
#ifndef MIN
#define MIN(x, y) (((x)<(y))?(x):(y))
}
bool termreq_h(connection_t *c, const char *request) {
+ (void)c;
+ (void)request;
return false;
}
}
bool ping_h(connection_t *c, const char *request) {
+ (void)request;
return send_pong(c);
}
}
bool pong_h(connection_t *c, const char *request) {
+ (void)request;
c->status.pinged = false;
/* Successful connection, reset timeout if this is an outgoing connection. */
- if(c->outgoing) {
+ if(c->outgoing && c->outgoing->timeout) {
c->outgoing->timeout = 0;
- reset_address_cache(c->outgoing->address_cache, &c->address);
+ reset_address_cache(c->outgoing->node->address_cache, &c->address);
}
return true;
return false;
}
- return send_meta(c, (char *)DATA(packet), packet->len);
+ return send_meta(c, DATA(packet), packet->len);
}
bool tcppacket_h(connection_t *c, const char *request) {
return true;
}
-bool send_sptps_tcppacket(connection_t *c, const char *packet, int len) {
+bool send_sptps_tcppacket(connection_t *c, const void *packet, size_t len) {
/* If there already is a lot of data in the outbuf buffer, discard this packet.
We use a very simple Random Early Drop algorithm. */
return true;
}
- if(!send_request(c, "%d %d", SPTPS_PACKET, len)) {
+ if(!send_request(c, "%d %zu", SPTPS_PACKET, len)) {
return false;
}