Replace pointers to global splay trees with structs.
[tinc] / src / splay_tree.c
index ee85519..50d701c 100644 (file)
@@ -25,7 +25,7 @@
 /* Splay operation */
 
 static splay_node_t *splay_top_down(splay_tree_t *tree, const void *data, int *result) {
-       splay_node_t left = {NULL}, right = {NULL};
+       splay_node_t left = {0}, right = {0};
        splay_node_t *leftbottom = &left, *rightbottom = &right, *child, *grandchild;
        splay_node_t *root = tree->root;
        int c;
@@ -604,12 +604,21 @@ void splay_delete(splay_tree_t *tree, void *data) {
 
 /* Fast tree cleanup */
 
-void splay_delete_tree(splay_tree_t *tree) {
+void splay_empty_tree(splay_tree_t *tree) {
        for(splay_node_t *node = tree->head, *next; node; node = next) {
                next = node->next;
                splay_free_node(tree, node);
        }
 
+       tree->head = NULL;
+       tree->tail = NULL;
+       tree->root = NULL;
+       tree->count = 0;
+       tree->generation++;
+}
+
+void splay_delete_tree(splay_tree_t *tree) {
+       splay_empty_tree(tree);
        splay_free_tree(tree);
 }