Make sure PriorityInheritance also works in switch mode.
[tinc] / src / splay_tree.c
index e7d6dbb..54a46f2 100644 (file)
@@ -398,6 +398,8 @@ splay_node_t *splay_insert_node(splay_tree_t *tree, splay_node_t *node) {
        splay_node_t *closest;
        int result;
 
+       node->left = node->right = node->parent = node->next = node->prev = NULL;
+
        if(!tree->root)
                splay_insert_top(tree, node);
        else {
@@ -418,6 +420,7 @@ splay_node_t *splay_insert_node(splay_tree_t *tree, splay_node_t *node) {
 void splay_insert_top(splay_tree_t *tree, splay_node_t *node) {
        node->prev = node->next = node->left = node->right = node->parent = NULL;
        tree->head = tree->tail = tree->root = node;
+       tree->count++;
 }
 
 void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t *node) {
@@ -446,6 +449,7 @@ void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t
 
        node->parent = NULL;
        tree->root = node;
+       tree->count++;
 }
 
 void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *node) {
@@ -474,6 +478,7 @@ void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *n
 
        node->parent = NULL;
        tree->root = node;
+       tree->count++;
 }
 
 splay_node_t *splay_unlink(splay_tree_t *tree, void *data) {
@@ -511,6 +516,8 @@ void splay_unlink_node(splay_tree_t *tree, splay_node_t *node) {
        } else {
                tree->root = NULL;
        }
+
+       tree->count--;
 }
 
 void splay_delete_node(splay_tree_t *tree, splay_node_t *node) {