Add more __attribute__((malloc)) where appropriate.
[tinc] / src / splay_tree.h
index 88d7516..ca8e1b8 100644 (file)
@@ -58,14 +58,16 @@ typedef struct splay_tree_t {
        splay_compare_t compare;
        splay_action_t delete;
 
+       int count;
+
 } splay_tree_t;
 
 /* (De)constructors */
 
-extern splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t);
+extern splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t) __attribute__ ((__malloc__));
 extern void splay_free_tree(splay_tree_t *);
 
-extern splay_node_t *splay_alloc_node(void);
+extern splay_node_t *splay_alloc_node(void) __attribute__ ((__malloc__));
 extern void splay_free_node(splay_tree_t *tree, splay_node_t *);
 
 /* Insertion and deletion */