#endif
}
-// This function tries to determines the MTU of a node.
-// By calling this function repeatedly, n->minmtu will be progressively increased, and at some point, n->mtu will be fixed to n->minmtu.
-// If the MTU is already fixed, this function checks if it can be increased.
+/* This function tries to determines the MTU of a node.
+ By calling this function repeatedly, n->minmtu will be progressively
+ increased, and at some point, n->mtu will be fixed to n->minmtu. If the MTU
+ is already fixed, this function checks if it can be increased.
+*/
+
static void try_mtu(node_t *n) {
if(!(n->options & OPTION_PMTU_DISCOVERY))
return;
n->prev_received = n->received;
}
-// This function tries to establish a tunnel to a node (or its relay) so that packets can be sent (e.g. get SPTPS keys).
-// If a tunnel is already established, it tries to improve it (e.g. by trying to establish a UDP tunnel instead of TCP).
-// This function makes no guarantees - it is up to the caller to check the node's state to figure out if TCP and/or UDP is usable.
-// By calling this function repeatedly, the tunnel is gradually improved until we hit the wall imposed by the underlying network environment.
-// It is recommended to call this function every time a packet is sent (or intended to be sent) to a node,
-// so that the tunnel keeps improving as packets flow, and then gracefully downgrades itself as it goes idle.
-static void try_tx(node_t *n) {
+/* These functions try to establish a tunnel to a node (or its relay) so that
+ packets can be sent (e.g. exchange keys).
+ If a tunnel is already established, it tries to improve it (e.g. by trying
+ to establish a UDP tunnel instead of TCP). This function makes no
+ guarantees - it is up to the caller to check the node's state to figure out
+ if TCP and/or UDP is usable. By calling this function repeatedly, the
+ tunnel is gradually improved until we hit the wall imposed by the underlying
+ network environment. It is recommended to call this function every time a
+ packet is sent (or intended to be sent) to a node, so that the tunnel keeps
+ improving as packets flow, and then gracefully downgrades itself as it goes
+ idle.
+*/
+
+static void try_tx_sptps(node_t *n) {
/* If n is a TCP-only neighbor, we'll only use "cleartext" PACKET
- messages anyway, so there's no need for SPTPS at all. Otherwise, get the keys. */
- if(n->status.sptps && !(n->connection && ((myself->options | n->options) & OPTION_TCPONLY))) {
- try_sptps(n);
- if (!n->status.validkey)
- return;
- }
+ messages anyway, so there's no need for SPTPS at all. */
+
+ if(n->connection && ((myself->options | n->options) & OPTION_TCPONLY))
+ return;
+
+ /* Otherwise, try to do SPTPS authentication with n if necessary. */
+
+ try_sptps(n);
+
+ /* Do we need to relay packets? */
node_t *via = (n->via == myself) ? n->nexthop : n->via;
-
- if((myself->options | via->options) & OPTION_TCPONLY)
+
+ /* If the relay doesn't support SPTPS, everything goes via TCP anyway. */
+
+ if((via->options >> 24) < 4)
return;
- if(!n->status.sptps && !via->status.validkey && via->last_req_key + 10 <= now.tv_sec) {
- send_req_key(via);
- via->last_req_key = now.tv_sec;
- } else if(via == n || !n->status.sptps || (via->options >> 24) >= 4) {
- try_udp(via);
- try_mtu(via);
+ /* If we do have a relay, try everything with that one instead. */
+
+ if(via != n)
+ return try_tx_sptps(via);
+
+ try_udp(n);
+ try_mtu(n);
+}
+
+static void try_tx_legacy(node_t *n) {
+ /* Check if we already have a key, or request one. */
+
+ if(!n->status.validkey) {
+ if(n->last_req_key + 10 <= now.tv_sec) {
+ send_req_key(n);
+ n->last_req_key = now.tv_sec;
+ }
+ return;
}
- /* If we don't know how to reach "via" yet, then try to reach it through a relay. */
- if(n->status.sptps && !via->status.udp_confirmed && via->nexthop != via && (via->nexthop->options >> 24) >= 4)
- try_tx(via->nexthop);
+ try_udp(n);
+ try_mtu(n);
}
-/*
- send a packet to the given vpn ip.
-*/
void send_packet(node_t *n, vpn_packet_t *packet) {
- node_t *via;
+ // If it's for myself, write it to the tun/tap device.
if(n == myself) {
if(overwrite_mac)
return;
}
- logger(DEBUG_TRAFFIC, LOG_ERR, "Sending packet of %d bytes to %s (%s)",
- packet->len, n->name, n->hostname);
+ logger(DEBUG_TRAFFIC, LOG_ERR, "Sending packet of %d bytes to %s (%s)", packet->len, n->name, n->hostname);
+
+ // If the node is not reachable, drop it.
if(!n->status.reachable) {
- logger(DEBUG_TRAFFIC, LOG_INFO, "Node %s (%s) is not reachable",
- n->name, n->hostname);
+ logger(DEBUG_TRAFFIC, LOG_INFO, "Node %s (%s) is not reachable", n->name, n->hostname);
return;
}
+ // Keep track of packet statistics.
+
n->out_packets++;
n->out_bytes += packet->len;
+ // Check if it should be sent as an SPTPS packet.
+
if(n->status.sptps) {
send_sptps_packet(n, packet);
- goto end;
+ try_tx_sptps(n);
+ return;
}
- via = (packet->priority == -1 || n->via == myself) ? n->nexthop : n->via;
+ // Determine which node to actually send it to.
+
+ node_t *via = (packet->priority == -1 || n->via == myself) ? n->nexthop : n->via;
if(via != n)
- logger(DEBUG_TRAFFIC, LOG_INFO, "Sending packet to %s via %s (%s)",
- n->name, via->name, n->via->hostname);
+ logger(DEBUG_TRAFFIC, LOG_INFO, "Sending packet to %s via %s (%s)", n->name, via->name, n->via->hostname);
+
+ // Try to send via UDP, unless TCP is forced.
if(packet->priority == -1 || ((myself->options | via->options) & OPTION_TCPONLY)) {
if(!send_tcppacket(via->connection, packet))
terminate_connection(via->connection, true);
- } else
- send_udppacket(via, packet);
+ return;
+ }
-end:
- /* Try to improve the tunnel.
- Note that we do this *after* we send the packet because sending actual packets take priority
- with regard to the send buffer space and latency. */
- try_tx(n);
+ send_udppacket(via, packet);
+ try_tx_legacy(via);
}
-/* Broadcast a packet using the minimum spanning tree */
-
void broadcast_packet(const node_t *from, vpn_packet_t *packet) {
// Always give ourself a copy of the packet.
if(from != myself)