n->status.udppacket = false;
if(!result) {
- logger(DEBUG_TRAFFIC, LOG_ERR, "Got bad packet from %s (%s)", n->name, n->hostname);
+ /* Uh-oh. It might be that the tunnel is stuck in some corrupted state,
+ so let's restart SPTPS in case that helps. But don't do that too often
+ to prevent storms, and because that would make life a little too easy
+ for external attackers trying to DoS us. */
+ if(n->last_req_key < now.tv_sec - 10) {
+ logger(DEBUG_PROTOCOL, LOG_ERR, "Failed to decode raw TCP packet from %s (%s), restarting SPTPS", n->name, n->hostname);
+ send_req_key(n);
+ }
return false;
}
return true;
/* The packet is for us */
- if(!from->status.validkey) {
- logger(DEBUG_PROTOCOL, LOG_ERR, "Got SPTPS packet from %s (%s) but we don't have a valid key yet", from->name, from->hostname);
+ if(!sptps_receive_data(&from->sptps, data, len)) {
+ /* Uh-oh. It might be that the tunnel is stuck in some corrupted state,
+ so let's restart SPTPS in case that helps. But don't do that too often
+ to prevent storms. */
+ if(from->last_req_key < now.tv_sec - 10) {
+ logger(DEBUG_PROTOCOL, LOG_ERR, "Failed to decode raw TCP packet from %s (%s), restarting SPTPS", from->name, from->hostname);
+ send_req_key(from);
+ }
return true;
}
- sptps_receive_data(&from->sptps, data, len);
+
send_mtu_info(myself, from, MTU);
return true;
}
return true;
}
- if(to->sptps.label)
- logger(DEBUG_ALWAYS, LOG_DEBUG, "send_req_key(%s) called while sptps->label != NULL!", to->name);
-
char label[25 + strlen(myself->name) + strlen(to->name)];
snprintf(label, sizeof label, "tinc UDP key expansion %s %s", myself->name, to->name);
sptps_stop(&to->sptps);
try_tx(to, true);
} else {
/* The packet is for us */
- if(!from->status.validkey) {
- logger(DEBUG_PROTOCOL, LOG_ERR, "Got SPTPS_PACKET from %s (%s) but we don't have a valid key yet", from->name, from->hostname);
+ if(!sptps_receive_data(&from->sptps, buf, len)) {
+ /* Uh-oh. It might be that the tunnel is stuck in some corrupted state,
+ so let's restart SPTPS in case that helps. But don't do that too often
+ to prevent storms. */
+ if(from->last_req_key < now.tv_sec - 10) {
+ logger(DEBUG_PROTOCOL, LOG_ERR, "Failed to decode TCP packet from %s (%s), restarting SPTPS", from->name, from->hostname);
+ send_req_key(from);
+ }
return true;
}
- sptps_receive_data(&from->sptps, buf, len);
send_mtu_info(myself, from, MTU);
}
if(from->status.sptps) {
char buf[strlen(key)];
int len = b64decode(key, buf, strlen(key));
-
- if(!len || !sptps_receive_data(&from->sptps, buf, len))
- logger(DEBUG_ALWAYS, LOG_ERR, "Error processing SPTPS data from %s (%s)", from->name, from->hostname);
+ if(!len || !sptps_receive_data(&from->sptps, buf, len)) {
+ /* Uh-oh. It might be that the tunnel is stuck in some corrupted state,
+ so let's restart SPTPS in case that helps. But don't do that too often
+ to prevent storms.
+ Note that simply relying on handshake timeout is not enough, because
+ that doesn't apply to key regeneration. */
+ if(from->last_req_key < now.tv_sec - 10) {
+ logger(DEBUG_PROTOCOL, LOG_ERR, "Failed to decode handshake TCP packet from %s (%s), restarting SPTPS", from->name, from->hostname);
+ send_req_key(from);
+ }
+ return true;
+ }
if(from->status.validkey) {
if(*address && *port) {