#include "address_cache.h"
#include "connection.h"
+#include "crypto.h"
#include "logger.h"
#include "meta.h"
#include "net.h"
return true;
}
+static bool random_early_drop(connection_t *c) {
+ if(c->outbuf.len > maxoutbufsize / 2) {
+ if((c->outbuf.len - maxoutbufsize / 2) > prng((maxoutbufsize) / 2)) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
/* Sending and receiving packets via TCP */
bool send_tcppacket(connection_t *c, const vpn_packet_t *packet) {
/* If there already is a lot of data in the outbuf buffer, discard this packet.
We use a very simple Random Early Drop algorithm. */
- if(2.0 * c->outbuf.len / (float)maxoutbufsize - 1 > (float)rand() / (float)RAND_MAX) {
+ if(random_early_drop(c)) {
return true;
}
/* If there already is a lot of data in the outbuf buffer, discard this packet.
We use a very simple Random Early Drop algorithm. */
- if(2.0 * c->outbuf.len / (float)maxoutbufsize - 1 > (float)rand() / (float)RAND_MAX) {
+ if(random_early_drop(c)) {
return true;
}