Modernize the build system.
[tinc] / src / splay_tree.c
diff --git a/src/splay_tree.c b/src/splay_tree.c
new file mode 100644 (file)
index 0000000..3a792e8
--- /dev/null
@@ -0,0 +1,561 @@
+/*
+    splay_tree.c -- splay tree and linked list convenience
+    Copyright (C) 2004-2006 Guus Sliepen <guus@tinc-vpn.org>
+
+    This program is free software; you can redistribute it and/or modify
+    it under the terms of the GNU General Public License as published by
+    the Free Software Foundation; either version 2 of the License, or
+    (at your option) any later version.
+
+    This program is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+    GNU General Public License for more details.
+
+    You should have received a copy of the GNU General Public License along
+    with this program; if not, write to the Free Software Foundation, Inc.,
+    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "system.h"
+
+#include "splay_tree.h"
+#include "xalloc.h"
+
+/* Splay operation */
+
+static splay_node_t *splay_top_down(splay_tree_t *tree, const void *data, int *result) {
+       splay_node_t left = {0}, right = {0};
+       splay_node_t *leftbottom = &left, *rightbottom = &right, *child, *grandchild;
+       splay_node_t *root = tree->root;
+       int c;
+
+       if(!root) {
+               if(result)
+                       *result = 0;
+               return NULL;
+       }
+
+       while((c = tree->compare(data, root->data))) {
+               if(c < 0 && (child = root->left)) {
+                       c = tree->compare(data, child->data);
+
+                       if(c < 0 && (grandchild = child->left)) {
+                               rightbottom->left = child;
+                               child->parent = rightbottom;
+                               rightbottom = child;
+                               
+                               if((root->left = child->right))
+                                       child->right->parent = root;
+                               
+                               child->right = root;
+                               root->parent = child;
+
+                               child->left = NULL;
+                               grandchild->parent = NULL;
+
+                               root = grandchild;
+                       } else if (c > 0 && (grandchild = child->right)) {
+                               leftbottom->right = child;
+                               child->parent = leftbottom;
+                               leftbottom = child;
+
+                               child->right = NULL;
+                               grandchild->parent = NULL;
+
+                               rightbottom->left = root;
+                               root->parent = rightbottom;
+                               rightbottom = root;
+
+                               root->left = NULL;
+
+                               root = grandchild;
+                       } else {
+                               rightbottom->left = root;
+                               root->parent = rightbottom;
+                               rightbottom = root;
+                               
+                               root->left = NULL;
+                               child->parent = NULL;
+
+                               root = child;
+                               break;
+                       }
+               } else if(c > 0 && (child = root->right)) {
+                       c = tree->compare(data, child->data);
+
+                       if(c > 0 && (grandchild = child->right)) {
+                               leftbottom->right = child;
+                               child->parent = leftbottom;
+                               leftbottom = child;
+                               
+                               if((root->right = child->left))
+                                       child->left->parent = root;
+                               
+                               child->left = root;
+                               root->parent = child;
+
+                               child->right = NULL;
+                               grandchild->parent = NULL;
+
+                               root = grandchild;
+                       } else if (c < 0 && (grandchild = child->left)) {
+                               rightbottom->left = child;
+                               child->parent = rightbottom;
+                               rightbottom = child;
+
+                               child->left = NULL;
+                               grandchild->parent = NULL;
+
+                               leftbottom->right = root;
+                               root->parent = leftbottom;
+                               leftbottom = root;
+
+                               root->right = NULL;
+
+                               root = grandchild;
+                       } else {
+                               leftbottom->right = root;
+                               root->parent = leftbottom;
+                               leftbottom = root;
+
+                               root->right = NULL;
+                               child->parent = NULL;
+
+                               root = child;
+                               break;
+                       }
+               } else {
+                       break;
+               }
+       }
+
+       /* Merge trees */
+
+       if(left.right) {
+               if(root->left) {
+                       leftbottom->right = root->left;
+                       root->left->parent = leftbottom;
+               }
+               root->left = left.right;
+               left.right->parent = root;
+       }
+
+       if(right.left) {
+               if(root->right) {
+                       rightbottom->left = root->right;
+                       root->right->parent = rightbottom;
+               }
+               root->right = right.left;
+               right.left->parent = root;
+       }
+
+       /* Return result */
+
+       tree->root = root;
+       if(result)
+               *result = c;
+
+       return tree->root;
+}
+                       
+static void splay_bottom_up(splay_tree_t *tree, splay_node_t *node) {
+       splay_node_t *parent, *grandparent, *greatgrandparent;
+
+       while((parent = node->parent)) {
+               if(!(grandparent = parent->parent)) { /* zig */
+                       if(node == parent->left) {
+                               if((parent->left = node->right))                                
+                                       parent->left->parent = parent;
+                               node->right = parent;
+                       } else {
+                               if((parent->right = node->left))
+                                       parent->right->parent = parent;
+                               node->left = parent;
+                       }
+
+                       parent->parent = node;
+                       node->parent = NULL;
+               } else {
+                       greatgrandparent = grandparent->parent;
+
+                       if(node == parent->left && parent == grandparent->left) { /* left zig-zig */
+                               if((grandparent->left = parent->right))
+                                       grandparent->left->parent = grandparent;
+                               parent->right = grandparent;
+                               grandparent->parent = parent;
+
+                               if((parent->left = node->right))
+                                       parent->left->parent = parent;
+                               node->right = parent;
+                               parent->parent = node;
+                       } else if(node == parent->right && parent == grandparent->right) { /* right zig-zig */
+                               if((grandparent->right = parent->left))
+                                       grandparent->right->parent = grandparent;
+                               parent->left = grandparent;
+                               grandparent->parent = parent;
+
+                               if((parent->right = node->left))
+                                       parent->right->parent = parent;
+                               node->left = parent;
+                               parent->parent = node;
+                       } else if(node == parent->right && parent == grandparent->left) { /* left-right zig-zag */
+                               if((parent->right = node->left))
+                                       parent->right->parent = parent;
+                               node->left = parent;
+                               parent->parent = node;
+
+                               if((grandparent->left = node->right))
+                                       grandparent->left->parent = grandparent;
+                               node->right = grandparent;
+                               grandparent->parent = node;
+                       } else { /* right-left zig-zag */
+                               if((parent->left = node->right))
+                                       parent->left->parent = parent;
+                               node->right = parent;
+                               parent->parent = node;
+
+                               if((grandparent->right = node->left))
+                                       grandparent->right->parent = grandparent;
+                               node->left = grandparent;
+                               grandparent->parent = node;
+                       }
+
+                       if((node->parent = greatgrandparent)) {
+                               if(grandparent == greatgrandparent->left)
+                                       greatgrandparent->left = node;
+                               else
+                                       greatgrandparent->right = node;
+                       }
+               }
+       }
+
+       tree->root = node;
+}
+
+/* (De)constructors */
+
+splay_tree_t *splay_alloc_tree(splay_compare_t compare, splay_action_t delete) {
+       splay_tree_t *tree;
+
+       tree = xmalloc_and_zero(sizeof(splay_tree_t));
+       tree->compare = compare;
+       tree->delete = delete;
+
+       return tree;
+}
+
+void splay_free_tree(splay_tree_t *tree) {
+       free(tree);
+}
+
+splay_node_t *splay_alloc_node(void) {
+       return xmalloc_and_zero(sizeof(splay_node_t));
+}
+
+void splay_free_node(splay_tree_t *tree, splay_node_t *node) {
+       if(node->data && tree->delete)
+               tree->delete(node->data);
+
+       free(node);
+}
+
+/* Searching */
+
+void *splay_search(splay_tree_t *tree, const void *data) {
+       splay_node_t *node;
+
+       node = splay_search_node(tree, data);
+
+       return node ? node->data : NULL;
+}
+
+void *splay_search_closest(splay_tree_t *tree, const void *data, int *result) {
+       splay_node_t *node;
+
+       node = splay_search_closest_node(tree, data, result);
+
+       return node ? node->data : NULL;
+}
+
+void *splay_search_closest_smaller(splay_tree_t *tree, const void *data) {
+       splay_node_t *node;
+
+       node = splay_search_closest_smaller_node(tree, data);
+
+       return node ? node->data : NULL;
+}
+
+void *splay_search_closest_greater(splay_tree_t *tree, const void *data) {
+       splay_node_t *node;
+
+       node = splay_search_closest_greater_node(tree, data);
+
+       return node ? node->data : NULL;
+}
+
+splay_node_t *splay_search_node(splay_tree_t *tree, const void *data) {
+       splay_node_t *node;
+       int result;
+
+       node = splay_search_closest_node(tree, data, &result);
+
+       return result ? NULL : node;
+}
+
+splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *tree, const void *data, int *result) {
+       splay_node_t *node;
+       int c;
+
+       node = tree->root;
+
+       if(!node) {
+               if(result)
+                       *result = 0;
+               return NULL;
+       }
+
+       for(;;) {
+               c = tree->compare(data, node->data);
+
+               if(c < 0) {
+                       if(node->left)
+                               node = node->left;
+                       else
+                               break;
+               } else if(c > 0) {
+                       if(node->right)
+                               node = node->right;
+                       else 
+                               break;
+               } else {
+                       break;
+               }
+       }
+
+       if(result)
+               *result = c;
+       return node;
+}
+
+splay_node_t *splay_search_closest_node(splay_tree_t *tree, const void *data, int *result) {
+       return splay_top_down(tree, data, result);
+}
+
+splay_node_t *splay_search_closest_smaller_node(splay_tree_t *tree, const void *data) {
+       splay_node_t *node;
+       int result;
+
+       node = splay_search_closest_node(tree, data, &result);
+
+       if(result < 0)
+               node = node->prev;
+
+       return node;
+}
+
+splay_node_t *splay_search_closest_greater_node(splay_tree_t *tree, const void *data) {
+       splay_node_t *node;
+       int result;
+
+       node = splay_search_closest_node(tree, data, &result);
+
+       if(result > 0)
+               node = node->next;
+
+       return node;
+}
+
+/* Insertion and deletion */
+
+splay_node_t *splay_insert(splay_tree_t *tree, void *data) {
+       splay_node_t *closest, *new;
+       int result;
+
+       if(!tree->root) {
+               new = splay_alloc_node();
+               new->data = data;
+               splay_insert_top(tree, new);
+       } else {
+               closest = splay_search_closest_node(tree, data, &result);
+
+               if(!result)
+                       return NULL;
+
+               new = splay_alloc_node();
+               new->data = data;
+               
+               if(result < 0)
+                       splay_insert_before(tree, closest, new);
+               else
+                       splay_insert_after(tree, closest, new);
+       }                       
+
+       return new;
+}
+
+splay_node_t *splay_insert_node(splay_tree_t *tree, splay_node_t *node) {
+       splay_node_t *closest;
+       int result;
+
+       if(!tree->root)
+               splay_insert_top(tree, node);
+       else {
+               closest = splay_search_closest_node(tree, node->data, &result);
+               
+               if(!result)
+                       return NULL;
+
+               if(result < 0)
+                       splay_insert_before(tree, closest, node);
+               else
+                       splay_insert_after(tree, closest, node);
+       }
+
+       return node;
+}
+
+void splay_insert_top(splay_tree_t *tree, splay_node_t *node) {
+       node->prev = node->next = node->left = node->right = node->parent = NULL;
+       tree->head = tree->tail = tree->root = node;
+}
+
+void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t *node) {
+       if(!before) {
+               if(tree->tail)
+                       splay_insert_after(tree, tree->tail, node);
+               else
+                       splay_insert_top(tree, node);
+               return;
+       }
+
+       node->next = before;
+       if((node->prev = before->prev))
+               before->prev->next = node;
+       else
+               tree->head = node;
+       before->prev = node;
+
+       splay_bottom_up(tree, before);
+
+       node->right = before;
+       before->parent = node;
+       if((node->left = before->left))
+               before->left->parent = node;
+       before->left = NULL;
+
+       node->parent = NULL;
+       tree->root = node;
+}
+
+void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *node) {
+       if(!after) {
+               if(tree->head)
+                       splay_insert_before(tree, tree->head, node);
+               else
+                       splay_insert_top(tree, node);
+               return;
+       }
+
+       node->prev = after;
+       if((node->next = after->next))
+               after->next->prev = node;
+       else
+               tree->tail = node;
+       after->next = node;
+
+       splay_bottom_up(tree, after);
+
+       node->left = after;
+       after->parent = node;
+       if((node->right = after->right))
+               after->right->parent = node;
+       after->right = NULL;
+
+       node->parent = NULL;
+       tree->root = node;
+}
+
+splay_node_t *splay_unlink(splay_tree_t *tree, void *data) {
+       splay_node_t *node;
+
+       node = splay_search_node(tree, data);
+
+       if(node)
+               splay_unlink_node(tree, node);
+
+       return node;
+}
+
+void splay_unlink_node(splay_tree_t *tree, splay_node_t *node) {
+       if(node->prev)
+               node->prev->next = node->next;
+       else
+               tree->head = node->next;
+
+       if(node->next)
+               node->next->prev = node->prev;
+       else
+               tree->tail = node->prev;
+
+       splay_bottom_up(tree, node);
+
+       if(node->prev) {
+               node->left->parent = NULL;
+               tree->root = node->left;
+               if((node->prev->right = node->right))
+                       node->right->parent = node->prev;
+       } else if(node->next) {
+               tree->root = node->right;
+               node->right->parent = NULL;
+       } else {
+               tree->root = NULL;
+       }
+}
+
+void splay_delete_node(splay_tree_t *tree, splay_node_t *node) {
+       splay_unlink_node(tree, node);
+       splay_free_node(tree, node);
+}
+
+void splay_delete(splay_tree_t *tree, void *data) {
+       splay_node_t *node;
+
+       node = splay_search_node(tree, data);
+
+       if(node)
+               splay_delete_node(tree, node);
+}
+
+/* Fast tree cleanup */
+
+void splay_delete_tree(splay_tree_t *tree) {
+       splay_node_t *node, *next;
+
+       for(node = tree->head; node; node = next) {
+               next = node->next;
+               splay_free_node(tree, node);
+       }
+
+       splay_free_tree(tree);
+}
+
+/* Tree walking */
+
+void splay_foreach(const splay_tree_t *tree, splay_action_t action) {
+       splay_node_t *node, *next;
+
+       for(node = tree->head; node; node = next) {
+               next = node->next;
+               action(node->data);
+       }
+}
+
+void splay_foreach_node(const splay_tree_t *tree, splay_action_t action) {
+       splay_node_t *node, *next;
+
+       for(node = tree->head; node; node = next) {
+               next = node->next;
+               action(node);
+       }
+}