Add stricter checks for netnames.
[tinc] / src / splay_tree.c
index 3a792e8..bd0f06b 100644 (file)
@@ -1,6 +1,6 @@
 /*
     splay_tree.c -- splay tree and linked list convenience
-    Copyright (C) 2004-2006 Guus Sliepen <guus@tinc-vpn.org>
+    Copyright (C) 2004-2013 Guus Sliepen <guus@tinc-vpn.org>
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
@@ -25,7 +25,7 @@
 /* Splay operation */
 
 static splay_node_t *splay_top_down(splay_tree_t *tree, const void *data, int *result) {
-       splay_node_t left = {0}, right = {0};
+       splay_node_t left = {NULL}, right = {NULL};
        splay_node_t *leftbottom = &left, *rightbottom = &right, *child, *grandchild;
        splay_node_t *root = tree->root;
        int c;
@@ -44,10 +44,10 @@ static splay_node_t *splay_top_down(splay_tree_t *tree, const void *data, int *r
                                rightbottom->left = child;
                                child->parent = rightbottom;
                                rightbottom = child;
-                               
+
                                if((root->left = child->right))
                                        child->right->parent = root;
-                               
+
                                child->right = root;
                                root->parent = child;
 
@@ -74,7 +74,7 @@ static splay_node_t *splay_top_down(splay_tree_t *tree, const void *data, int *r
                                rightbottom->left = root;
                                root->parent = rightbottom;
                                rightbottom = root;
-                               
+
                                root->left = NULL;
                                child->parent = NULL;
 
@@ -88,10 +88,10 @@ static splay_node_t *splay_top_down(splay_tree_t *tree, const void *data, int *r
                                leftbottom->right = child;
                                child->parent = leftbottom;
                                leftbottom = child;
-                               
+
                                if((root->right = child->left))
                                        child->left->parent = root;
-                               
+
                                child->left = root;
                                root->parent = child;
 
@@ -158,14 +158,14 @@ static splay_node_t *splay_top_down(splay_tree_t *tree, const void *data, int *r
 
        return tree->root;
 }
-                       
+
 static void splay_bottom_up(splay_tree_t *tree, splay_node_t *node) {
        splay_node_t *parent, *grandparent, *greatgrandparent;
 
        while((parent = node->parent)) {
                if(!(grandparent = parent->parent)) { /* zig */
                        if(node == parent->left) {
-                               if((parent->left = node->right))                                
+                               if((parent->left = node->right))
                                        parent->left->parent = parent;
                                node->right = parent;
                        } else {
@@ -238,7 +238,7 @@ static void splay_bottom_up(splay_tree_t *tree, splay_node_t *node) {
 splay_tree_t *splay_alloc_tree(splay_compare_t compare, splay_action_t delete) {
        splay_tree_t *tree;
 
-       tree = xmalloc_and_zero(sizeof(splay_tree_t));
+       tree = xzalloc(sizeof(splay_tree_t));
        tree->compare = compare;
        tree->delete = delete;
 
@@ -250,7 +250,7 @@ void splay_free_tree(splay_tree_t *tree) {
 }
 
 splay_node_t *splay_alloc_node(void) {
-       return xmalloc_and_zero(sizeof(splay_node_t));
+       return xzalloc(sizeof(splay_node_t));
 }
 
 void splay_free_node(splay_tree_t *tree, splay_node_t *node) {
@@ -326,7 +326,7 @@ splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *tree, const
                } else if(c > 0) {
                        if(node->right)
                                node = node->right;
-                       else 
+                       else
                                break;
                } else {
                        break;
@@ -384,12 +384,12 @@ splay_node_t *splay_insert(splay_tree_t *tree, void *data) {
 
                new = splay_alloc_node();
                new->data = data;
-               
+
                if(result < 0)
                        splay_insert_before(tree, closest, new);
                else
                        splay_insert_after(tree, closest, new);
-       }                       
+       }
 
        return new;
 }
@@ -398,11 +398,13 @@ splay_node_t *splay_insert_node(splay_tree_t *tree, splay_node_t *node) {
        splay_node_t *closest;
        int result;
 
+       node->left = node->right = node->parent = node->next = node->prev = NULL;
+
        if(!tree->root)
                splay_insert_top(tree, node);
        else {
                closest = splay_search_closest_node(tree, node->data, &result);
-               
+
                if(!result)
                        return NULL;
 
@@ -418,6 +420,7 @@ splay_node_t *splay_insert_node(splay_tree_t *tree, splay_node_t *node) {
 void splay_insert_top(splay_tree_t *tree, splay_node_t *node) {
        node->prev = node->next = node->left = node->right = node->parent = NULL;
        tree->head = tree->tail = tree->root = node;
+       tree->count++;
 }
 
 void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t *node) {
@@ -446,6 +449,7 @@ void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t
 
        node->parent = NULL;
        tree->root = node;
+       tree->count++;
 }
 
 void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *node) {
@@ -474,6 +478,7 @@ void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *n
 
        node->parent = NULL;
        tree->root = node;
+       tree->count++;
 }
 
 splay_node_t *splay_unlink(splay_tree_t *tree, void *data) {
@@ -511,6 +516,8 @@ void splay_unlink_node(splay_tree_t *tree, splay_node_t *node) {
        } else {
                tree->root = NULL;
        }
+
+       tree->count--;
 }
 
 void splay_delete_node(splay_tree_t *tree, splay_node_t *node) {
@@ -530,9 +537,7 @@ void splay_delete(splay_tree_t *tree, void *data) {
 /* Fast tree cleanup */
 
 void splay_delete_tree(splay_tree_t *tree) {
-       splay_node_t *node, *next;
-
-       for(node = tree->head; node; node = next) {
+       for(splay_node_t *node = tree->head, *next; node; node = next) {
                next = node->next;
                splay_free_node(tree, node);
        }
@@ -543,18 +548,14 @@ void splay_delete_tree(splay_tree_t *tree) {
 /* Tree walking */
 
 void splay_foreach(const splay_tree_t *tree, splay_action_t action) {
-       splay_node_t *node, *next;
-
-       for(node = tree->head; node; node = next) {
+       for(splay_node_t *node = tree->head, *next; node; node = next) {
                next = node->next;
                action(node->data);
        }
 }
 
 void splay_foreach_node(const splay_tree_t *tree, splay_action_t action) {
-       splay_node_t *node, *next;
-
-       for(node = tree->head; node; node = next) {
+       for(splay_node_t *node = tree->head, *next; node; node = next) {
                next = node->next;
                action(node);
        }