Ensure all parameters have names in header files.
[tinc] / src / splay_tree.h
index ca8e1b8..06367bf 100644 (file)
@@ -1,6 +1,9 @@
+#ifndef TINC_SPLAY_TREE_H
+#define TINC_SPLAY_TREE_H
+
 /*
     splay_tree.h -- header file for splay_tree.c
-    Copyright (C) 2004-2012 Guus Sliepen <guus@tinc-vpn.org>
+    Copyright (C) 2004-2013 Guus Sliepen <guus@tinc-vpn.org>
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-
-#ifndef __SPLAY_TREE_H__
-#define __SPLAY_TREE_H__
-
 typedef struct splay_node_t {
 
        /* Linked list part */
@@ -40,9 +39,9 @@ typedef struct splay_node_t {
 
 } splay_node_t;
 
-typedef int (*splay_compare_t)(const void *, const void *);
-typedef void (*splay_action_t)(const void *);
-typedef void (*splay_action_node_t)(const splay_node_t *);
+typedef int (*splay_compare_t)(const void *data1, const void *data2);
+typedef void (*splay_action_t)(const void *data);
+typedef void (*splay_action_node_t)(const splay_node_t *node);
 
 typedef struct splay_tree_t {
 
@@ -64,48 +63,54 @@ typedef struct splay_tree_t {
 
 /* (De)constructors */
 
-extern splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t) __attribute__ ((__malloc__));
-extern void splay_free_tree(splay_tree_t *);
+extern splay_tree_t *splay_alloc_tree(splay_compare_t compare, splay_action_t delete) __attribute__((__malloc__));
+extern void splay_free_tree(splay_tree_t *tree);
 
-extern splay_node_t *splay_alloc_node(void) __attribute__ ((__malloc__));
-extern void splay_free_node(splay_tree_t *tree, splay_node_t *);
+extern splay_node_t *splay_alloc_node(void) __attribute__((__malloc__));
+extern void splay_free_node(splay_tree_t *tree, splay_node_t *node);
 
 /* Insertion and deletion */
 
-extern splay_node_t *splay_insert(splay_tree_t *, void *);
-extern splay_node_t *splay_insert_node(splay_tree_t *, splay_node_t *);
+extern splay_node_t *splay_insert(splay_tree_t *tree, void *data);
+extern splay_node_t *splay_insert_node(splay_tree_t *tree, splay_node_t *node);
 
-extern void splay_insert_top(splay_tree_t *, splay_node_t *);
-extern void splay_insert_before(splay_tree_t *, splay_node_t *, splay_node_t *);
-extern void splay_insert_after(splay_tree_t *, splay_node_t *, splay_node_t *);
+extern void splay_insert_top(splay_tree_t *tree, splay_node_t *node);
+extern void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t *node);
+extern void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *node);
 
-extern splay_node_t *splay_unlink(splay_tree_t *, void *);
-extern void splay_unlink_node(splay_tree_t *tree, splay_node_t *);
-extern void splay_delete(splay_tree_t *, void *);
-extern void splay_delete_node(splay_tree_t *, splay_node_t *);
+extern splay_node_t *splay_unlink(splay_tree_t *tree, void *data);
+extern void splay_unlink_node(splay_tree_t *tree, splay_node_t *node);
+extern void splay_delete(splay_tree_t *tree, void *data);
+extern void splay_delete_node(splay_tree_t *tree, splay_node_t *node);
 
 /* Fast tree cleanup */
 
-extern void splay_delete_tree(splay_tree_t *);
+extern void splay_delete_tree(splay_tree_t *tree);
 
 /* Searching */
 
-extern void *splay_search(splay_tree_t *, const void *);
-extern void *splay_search_closest(splay_tree_t *, const void *, int *);
-extern void *splay_search_closest_smaller(splay_tree_t *, const void *);
-extern void *splay_search_closest_greater(splay_tree_t *, const void *);
+extern void *splay_search(splay_tree_t *tree, const void *data);
+extern void *splay_search_closest(splay_tree_t *tree, const void *data, int *result);
+extern void *splay_search_closest_smaller(splay_tree_t *tree, const void *data);
+extern void *splay_search_closest_greater(splay_tree_t *tree, const void *data);
 
-extern splay_node_t *splay_search_node(splay_tree_t *, const void *);
-extern splay_node_t *splay_search_closest_node(splay_tree_t *, const void *, int *);
-extern splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *, const void *, int *);
-extern splay_node_t *splay_search_closest_smaller_node(splay_tree_t *, const void *);
-extern splay_node_t *splay_search_closest_greater_node(splay_tree_t *, const void *);
+extern splay_node_t *splay_search_node(splay_tree_t *tree, const void *data);
+extern splay_node_t *splay_search_closest_node(splay_tree_t *tree, const void *data, int *result);
+extern splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *tree, const void *data, int *result);
+extern splay_node_t *splay_search_closest_smaller_node(splay_tree_t *tree, const void *data);
+extern splay_node_t *splay_search_closest_greater_node(splay_tree_t *tree, const void *data);
 
 /* Tree walking */
 
-extern void splay_foreach(const splay_tree_t *, splay_action_t);
-extern void splay_foreach_node(const splay_tree_t *, splay_action_t);
+extern void splay_foreach(const splay_tree_t *tree, splay_action_t action);
+extern void splay_foreach_node(const splay_tree_t *tree, splay_action_t action);
+
+/*
+   Iterates over a tree.
 
+   CAUTION: while this construct supports deleting the current item,
+   it does *not* support deleting *other* nodes while iterating on the tree.
+ */
 #define splay_each(type, item, tree) (type *item = (type *)1; item; item = NULL) for(splay_node_t *node = (tree)->head, *next; item = node ? node->data : NULL, next = node ? node->next : NULL, node; node = next)
 
 #endif