+// This function tries to establish a tunnel to a node (or its relay) so that packets can be sent (e.g. get SPTPS keys).
+// If a tunnel is already established, it tries to improve it (e.g. by trying to establish a UDP tunnel instead of TCP).
+// This function makes no guarantees - it is up to the caller to check the node's state to figure out if TCP and/or UDP is usable.
+// By calling this function repeatedly, the tunnel is gradually improved until we hit the wall imposed by the underlying network environment.
+// It is recommended to call this function every time a packet is sent (or intended to be sent) to a node,
+// so that the tunnel keeps improving as packets flow, and then gracefully downgrades itself as it goes idle.
+static void try_tx(node_t *n) {
+ /* If n is a TCP-only neighbor, we'll only use "cleartext" PACKET
+ messages anyway, so there's no need for SPTPS at all. Otherwise, get the keys. */
+ if(n->status.sptps && !(n->connection && ((myself->options | n->options) & OPTION_TCPONLY))) {
+ try_sptps(n);
+ if (!n->status.validkey)
+ return;
+ }
+
+ node_t *via = (n->via == myself) ? n->nexthop : n->via;
+
+ if((myself->options | via->options) & OPTION_TCPONLY)
+ return;
+
+ if(!n->status.sptps && !via->status.validkey && via->last_req_key + 10 <= now.tv_sec) {
+ send_req_key(via);
+ via->last_req_key = now.tv_sec;
+ }
+
+ /* If we don't know how to reach "via" yet, then try to reach it through a relay. */
+ if(n->status.sptps && !via->status.udp_confirmed && via->nexthop != via && (via->nexthop->options >> 24) >= 4)
+ try_tx(via->nexthop);
+}
+